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Dr Gidazu
Eternum Noctem
0
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Posted - 2011.09.10 17:12:00 -
[1] - Quote
Combine Factionwar and incursions (doesnt have to be just sansha incursions..) and implement a dynamic security level-system. Only areas where Factions are active remain high-sec and everything else, or atleast some regions turn into low-sec.
Fits into lore and makes sense too |

Dr Gidazu
Eternum Noctem
0
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Posted - 2011.09.11 00:44:00 -
[2] - Quote
Lucian Atreides wrote:There are Players That dont like PVP, i know is terrifying, but yes it happens.You cant destroy their play just becauase all the other players think thats boring/not fair/we need more targets dammit.
This is a sandbox.Everyone has to have their sand to play and built their Castles, even if they are Mediaval death traps, or Renaissance Country Lodges.
This indeed is a sandbox, which means that same rules apply to everyone. It doenst matter if you like to shoot other players or not, it's just as much a part of the game as avoiding it. PVP in EVE is not limited to just shooting other players. You compete with others every time you buy or sell something on market. You compete with others for recources everytime you go mining ORE. Whatever you do in EVE, you are competing with other players around you and that by definition is PVP.
I dont see this concept as generating targets for pirates, but more as a way to generate more competition between tradehubs. As the game is now, the only important hub is Jita. What ever you need to buy you go to Jita since it's so easy to bring items there from all over high-sec. There is no real competition between Jita and other tradehubs since it's so easy to just go to Jita. Now if empires were divided by low-sec areas, the items that are easy to get from one area would most likely be cheaper in that areas tradehub than in others. This in turn would generate trade between all tradehubs as people try to make a proffit by transporting items. And this inturn would generate competition between hubs and make the whole market environment a lot more interesting as it would actually matter what you attempt to sell or buy in each markethub. |

Dr Gidazu
Eternum Noctem
2
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Posted - 2011.09.13 23:29:00 -
[3] - Quote
Well personally (on top of what has already been posted), after almost 6 years of playing the static environment that is EVE NPC space is geting boring. It feels like the whole environment is dead or lacking a dimension since nothing ever changes. I would much rather live (play) in environment that changes according to what server population does. It's difficult to stay interested when nothing you do really leaves it's mark.
Sure 0.0 implements some of what Im talking about, but in order to enjoy that today, you need to be a part of some huge coalition and sit endless hours in lagged systems and that simply isnt for everyone.
In short I think that empire would really benefit from dynamically changing security levels since it would bring more depth into the world and help make the environment a lot more interesting as you could get a sense that things you do in highsec actually matter... (and everything else already mentioned)
PS: Obviously I think it's essential that security level-system would be dynamic. In this case it would be possible to keep highsec routes open or expand highsec areas, but this would be done by players and not by some imaginary space police (Concord) without us never ever seeing them do it. |
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